Fri

09

Sep

2016

Naughty America: Ready for Oculus Rift

SAN DIEGO--(BUSINESS WIRE)--With Oculus Rift pre-orders for its state-of-the-art virtual reality

(VR) headset available today, Naughty America, one of the largest U.S.

producers of adult video, is ready - and so are its members. Naughty

America's VR titles are already fully compatible with Oculus Rift and

have been for some time.

"We predict that by the end of 2016, 10-20 million people will be

viewing adult VR content at least once a month and it will attract

infrequent consumers," says Ian Paul, CIO of Naughty America. "That's

how transformative the adult VR experience is and it's going to get even

better."

The target market for Oculus Rift may be gaming (more than $23.5 billion

in the U.S. alone), but the adult video industry has been quite active

in helping the technology evolve. There is a significant demographic

overlap between the gaming market and the adult market, and while some

consumers may not initially purchase the Oculus Rift specifically to

view adult VR content, many will try Naughty America's offerings. Once

they do, the company is certain their VR horizons will have permanently

expanded.

A July 2015 report by Piper

Jaffray, one of the nation's largest and oldest financial

institutions, predicts that by 2025 VR adult content will be the

third-biggest virtual-reality sector, valued at $1 billion, after

videogames ($1.4 billion) and NFL-related content ($1.23 billion).



As an early adopter of VR technology lick feet fetish in the adult industry, Naughty

America is honoring its two primary commitments to members: first, to

provide the highest quality content available, and second, to ensure

that its products adapt quickly to evolving technologies. VR isn't

merely a new video format; for the company's members, it's a completely

new experience.

With many VR titles already produced and production ramping up even

further, Naughty America encourages owners of the new Oculus Rift

devices to visit their web site and try their content.

"Our members never stop asking for more, so we're always working to make

our product the most vital and creative in the marketplace," adds Paul.

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